MetaSoccer NFT Airdrop - $60.000 worth of prizes!

 

How to Participate?

 MetaSoccer is an ecosystem that combines video games, soccer, and gambling. The integration of the 3 markets with blockchain technology makes MetaSoccer a disruptive cocktail with enormous growth potential.

MetaSoccer NFT Airdrop
MetaSoccer NFT Airdrop - $60.000 worth of prizes!

The first version of PvE matches is going to be released soon, and to celebrate this milestone and allow more people to enter the soccer metaverse we are doing our first airdrop of 85 Silver Youth Scouts!

Contract Address: 

0xe8377a076adabb3f9838afb77bee96eac101ffb1 (Polygon Network)

0xe8377A076adAbb3F9838afB77Bee96Eac101ffB1 (Binance Smart Chain (BEP20))

 

1- Add $MSU to your watchlist: https://coinmarketcap.com/currencies/metasoccer/

2- Follow MetaSoccer on Twitter: https://twitter.com/MetaSoccer_EN

3- Follow MetaSoccer on Telegram: https://t.me/MetaSoccerOfficial and https://t.me/MetaSoccerOfficialNews

4- Follow MetaSoccer on Discord: https://discord.gg/metasoccerofficial

5- Follow MetaSoccer on Youtube : https://www.youtube.com/channel/UCeg5bzPIT3bAxSb8jeBursg

6- Retweet MetaSoccer's post: https://twitter.com/MetaSoccer_EN/status/1512371113963266051

Good luck, and we’ll see you on the pitch!

MetaSoccer is responsible for winner selection and reward distribution.

There are multiple ways in which you can earn $MSU token with your contribution to the ecosystem. These are some of them:

  • Selling players who have been discovered by your scouts

  • Getting sponsorship & merchandising income as your players gain popularity

  • Winning matches (simulated according to statistics) against other users in the career mode, or against AI in the friendly mode

Video Games Market

Video games are an ecosystem that has evolved by leaps and bounds in recent years, to the point of recreating parallel universes that allow users to interact online with other users around the world. A recent study reveals that at least 3.1 billion people out of the 8 billion inhabitants worldwide play video games, roughly 40% of the world's population. The Asian continent is at the forefront with 1.4 billion players. Europe ranks second with 668 million consumers. Followed by Latin America and North America with 383 and 261 million consumers respectively.
 
Blockchain technology is a public, shared and decentralized database that functions as a ledger where buying and selling operations or any other type of transaction are recorded. Broadly speaking, the benefits that blockchain offers to the video game industry are:
 
The video game industry is growing year after year, generating more revenue than the film and music industries combined:
 
During the 2021-2025 period, revenues are forecast to show a CAGR of 9.32%, resulting in revenues of $223 billion by 2025.
 
In addition, the new "Play to Earn" game mechanics are taking off right now and could cause a paradigm shift in the video game industry, just like "Free to Play" games did in the last few years. We firmly believe that this paradigm shift will result in most game studios being forced to offer "Play to Earn" incentives in order to meet the new market demands.  
 

Soccer Market

 Soccer is clearly the most popular sport in terms of fans. Around 3.5 billion people around the world watch soccer at least once a year. This represents 45% of the world's population. And not only is it the most popular sport in the world among fans, but it is also the most popular sport. FIFA estimates that 270 million people officially participate in the sport to some extent. While American soccer, baseball, cricket and Australian soccer are examples of popular sports, they are mainly played in specific locations. In contrast, soccer is played in over 200 countries; in fact, except in North America, soccer is practically the most popular sport on every continent.
 
The global sports market reached nearly $388.3 billion in 2020, having grown at a compound annual growth rate (CAGR) of 3.4% since 2015. The market declined from $458.8 billion in 2019 to $388.3 billion in 2020 at a rate of -15.4%. The decrease is mainly due to the blockade and social distancing rules imposed by several countries due to the COVID-19 outbreak and the measures to contain it. The sports market is expected to reach $599.9 billion by 2025 and $826 billion by 2030.
 
The introduction of blockchain in sports betting provides a solution to the problems currently generated by bookmakers. The benefits are as follows:
 
 Anonymity: your personal information remains undisclosed even to the online casino.
 
 Trust: In the current centralized scenario, any user could say that they feel cheated by the bookmaker. The same cannot be said when transactions are transparently added to the blockchain.
 
Security: Once a block is added, the contents of the block are virtually impossible to manipulate. 
 
 

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IQ Curator

Hi I am Tushar, I write about those topics which will take you to the places where you will feel a sense of relaxation and peace.

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